PEOPLE'S LACROSSE
Lacrosse Glossary

The Comprehensive Lacrosse Glossary

From the basics of cradling to the complexities of the Olympic Sixes shot clock. Everything you and your athlete need to know to speak the language of the game.

By Dan·Founder, People's Lacrosse·Former MCLA Player
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Fundamentals

The bedrock of the sport. Before you can run complex plays or execute high-level dodges, you must master these basic physical interactions with the ball and the stick.

Cradle

Fundamentals

The rhythmic motion of twisting the stick to keep the ball securely in the pocket while moving. It uses centrifugal force to prevent the ball from falling out during play.

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Scoop

Fundamentals

The act of picking up a ground ball by placing the head of the stick flat on the turf and pulling the ball into the pocket in one fluid motion.

ground-ballgb-drillbottom-hand

Catch

Fundamentals

The process of receiving a passed ball, involving 'softening' the hands to absorb the ball's impact and securing it within the pocket.

throwpocketwall-ball

Throw

Fundamentals

The act of passing the ball to a teammate. Power comes from the rotation of the torso and the snap of the wrist, not just the arms.

catchbottom-handshooting-on-the-run

Ground Ball

Fundamentals

Any ball that is on the turf. 'Winning the ground ball' (GB) is one of the most critical aspects of lacrosse, as it determines possession.

scoopgb-drillrecovery

Box

Fundamentals

A style of lacrosse played indoors in a hockey-style rink with boards, 6 players per side (including goalie). It emphasizes tighter spaces, quicker hands, and more frequent physical contact than field lacrosse. Popular in Canada and growing internationally.

indoor-guidedodgepocket

Clearing

Fundamentals

The process of moving the ball from the defensive half of the field to the offensive half after a save or a turnover.

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Transition

Fundamentals

The phase of the game where a team moves from defense to offense (or vice versa). Fast-break transition goals are often the most efficient scores in a game.

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Scoop-and-Go

Fundamentals

A high-efficiency move where a player picks up a ground ball and immediately accelerates toward the goal without stopping to cradle first.

scoopground-balltransition

Box Out

Fundamentals

Using your body to legally shield an opponent from the ball, typically during a ground ball battle, to ensure your teammate can scoop it.

ground-ballbody-positionrecovery

Offensive Terms

Offense in lacrosse is a game of angles, space, and deception. These terms describe how players move and manipulate defenders to create scoring opportunities.

Dodge

Offensive Terms

An aggressive move used to beat a defender and create a lane to the goal. Dodges can be based on speed, strength, or deceptive footwork.

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Cut

Offensive Terms

A sharp, sudden change of direction by an offensive player to get open for a pass or to create space for a teammate.

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Pick

Offensive Terms

A legal play where an offensive player stands in the path of a defender to block them, allowing a teammate to beat their defender.

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Roll Dodge

Offensive Terms

A move where the player 'rolls' their body across the defender's face, using the defender's momentum to spin away toward the goal.

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Split Dodge

Offensive Terms

A rapid switch of the stick from one hand to the other to 'split' the defender's reach and accelerate past them.

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X-Attack

Offensive Terms

The area behind the goal (known as 'X') where attackmen operate to distribute the ball or initiate a dodge from a low angle.

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Feed

Offensive Terms

A precise pass delivered to a teammate in a high-scoring position, often referred to as 'feeding the crease.'

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Give-and-Go

Offensive Terms

A basic but effective two-man game where a player passes to a teammate and immediately cuts toward the goal to receive the ball back.

cutfeedtransition

Crease Dive

Offensive Terms

An aggressive scoring move where a player leaps from the edge of the crease to shoot while in the air. Legal at the NCAA/pro level if the player does not land in the crease or contact the goalie, but typically prohibited at youth and high school levels.

crease-violationattackstep-down

Step-Down Shot

Offensive Terms

A shot taken while stepping down from an elevated position (typically above goal line extended) toward the goal, using the downward momentum to generate power and create a better shooting angle. One of the most common and effective outside shots in lacrosse.

throwshooting-on-the-runtarget-practice

Defensive Terms

Defense is about containment and communication. The goal is to neutralize the offensive threat and force a turnover or a low-percentage shot.

Check

Defensive Terms

A legal strike of the stick against an opponent's stick or gloved hands on the stick to dislodge the ball or force a turnover. Illegal checks (slashing, cross-checking) result in penalties.

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Slide

Defensive Terms

The coordinated movement of a second defender toward the ball-carrier after the primary defender has been beaten.

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Double Team

Defensive Terms

When two defenders swarm a single offensive player to force a bad pass or a turnover.

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Pole

Defensive Terms

Slang for a long-stick defender. Long poles have a reach advantage that allows them to check attackers from a distance.

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Long Pole

Defensive Terms

A lacrosse stick with a total length of 52–72 inches (compared to 40–42 inches for short sticks), used primarily by defensemen and LSMs. The extra reach provides an advantage in poke checks and slap checks.

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Recovery

Defensive Terms

The action of a defender quickly returning to their assigned mark after a slide or a dodge has occurred.

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Gap

Defensive Terms

The intentional space a defender maintains between themselves and the ball-carrier to prevent being beaten by a quick dodge.

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Contain

Defensive Terms

The defensive goal of keeping the offensive player in front of you and preventing them from driving toward the goal.

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Body Position

Defensive Terms

The art of positioning your hips and shoulders to dictate where the offensive player can move and to shield the goal.

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Defensive Footwork

Defensive Terms

The specific patterns of stepping and sliding (e.g., drop-stepping) that allow a defender to stay square and agile.

gaprecoveryfootwork-drills

Equipment Terms

The equipment is where the physics of the game happen. Understanding how a stick is built directly affects how the ball behaves in the air.

Head

Equipment Terms

The top of the stick that holds the mesh pocket, typically made of plastic (though wood is permitted per NCAA rules). Key dimensions: 6–10 inches wide at the scoop, minimum 10 inches long, and 3.5 inches wide at the midpoint. The shape and width affect catching, passing, and shooting.

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Shaft

Equipment Terms

The long handle of the stick, usually made of aluminum, scandium, titanium, or carbon fiber. Short stick shafts contribute to a 40–42 inch total stick length; long pole shafts to 52–72 inches. Per NCAA/NFHS rules, shafts must have a solid end cap (not just tape) at the butt end.

long-polethe-defensethe-grip

Pocket

Equipment Terms

The area inside the head where the ball sits. The depth and 'channel' of the pocket determine how easily the ball releases.

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Mesh

Equipment Terms

The synthetic webbing used to create the pocket. Modern mesh is designed to be weather-resistant and provide a consistent release.

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Stringing

Equipment Terms

The process of weaving mesh and strings into the head to create a customized pocket based on the player's preference.

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Shooting String

Equipment Terms

A thin string placed across the top of the pocket to help grip the ball during a shot, adding spin and stability. Per NCAA/NFHS rules, shooting strings must be within 4 inches of the scoop. U-shaped and V-shaped shooting string configurations are illegal.

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Bottom Hand

Equipment Terms

The hand lowest on the shaft. This hand is responsible for generating the majority of the power and 'pulling' the stick through the shot.

top-handthe-throwthe-scoop

Top Hand

Equipment Terms

The hand closest to the head. The top hand guides the direction of the shot and controls the stick's angle.

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Grip

Equipment Terms

The rubberized or tape wrapping on the shaft that prevents the hands from slipping during play, especially in wet conditions.

shaftthe-bottom-handthe-top-hand

Mid-shaft

Equipment Terms

The middle portion of the stick. Players often adjust their hand placement here to change the balance between power and control.

shaftthe-gripthe-bottom-hand

Position Terms

Lacrosse positions are highly specialized. Each role requires a different set of physical skills and a different mental approach to the game.

Attack

Position Terms

Players who must stay on the offensive half of the field per offsides rules (3 must remain on offense at all times). They are the primary scorers and distributors, often operating from behind the goal at "X."

the-x-attackthe-dodgethe-feed

Midfield

Position Terms

The 'engine' of the team. Midfielders play both offense and defense, requiring high endurance and versatility in their skill set.

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Defense

Position Terms

Players who must stay on the defensive half of the field per offsides rules (3 must remain on defense at all times, plus the goalie). They use long poles (52–72") to disrupt passes and prevent shots on goal.

long-polethe-slidethe-recovery

Goalie

Position Terms

The final line of defense. Goalies use a larger head to block shots and are responsible for initiating the clearing process.

clearingthe-recoverythe-box-out

LSM (Long Stick Midfielder)

Position Terms

Long Stick Midfielder. A hybrid position using a long pole (52–72") who plays primarily on the defensive midfield, takes face-offs, and transitions into offense. Typically only one LSM is on the field at a time at the midfield position.

long-polethe-transitionde-pole

SSDM (Short Stick Defensive Mid)

Position Terms

Short Stick Defensive Midfielder. A midfielder who uses a short stick (40-42") to specialize in man-to-man defense against the opposing team's offensive midfielders. The trade-off: less reach than an LSM but faster transitions to offense and quicker ground ball pickups.

midfieldthe-defensethe-transition

FOGO (Face-Off Get Off)

Position Terms

Face-Off Get-Off. A specialist midfielder whose primary role is to win the face-off and then typically exit the field for a teammate. While FOGOs usually leave after winning the draw, they are allowed to stay on the field by rule — it's a coaching strategy, not a requirement.

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X-Man

Position Terms

An attackman who plays primarily behind the goal at 'X', acting as the quarterback for the offense.

x-attackthe-feedthe-cut

Close Defense

Position Terms

The defenders who play closest to the goal, primarily tasked with stopping the attackmen from getting high-percentage shots.

long-polethe-slidede-body-position

D-Middie

Position Terms

A general term for a defensive midfielder, covering both LSMs (long stick) and SSDMs (short stick). D-middies specialize in shutting down the opposing team's midfield and transitioning the ball to offense.

lsmthe-defensede-pole

Rules & Penalties

Lacrosse is a physical game, but it is governed by strict rules to ensure player safety. Understanding these penalties is key to keeping the game fluid.

Offsides

Rules & Penalties

A penalty called when a team has too many players on one half of the field. In men's field lacrosse, teams must keep at least 4 players (including the goalie) on the defensive half and at least 3 on the offensive half at all times. This means a maximum of 6 players on offense and 7 on defense (including the goalie).

midfieldthe-defensela-attack

Slashing

Rules & Penalties

Swinging the stick at an opponent's stick or body with deliberate viciousness or reckless abandon, whether or not contact is made. The penalty is determined by the swing itself — not by whether it lands. A personal foul resulting in a 1-3 minute penalty (releasable or non-releasable depending on severity).

checkthe-polede-recovery

Warding

Rules & Penalties

The illegal act of a player in possession using their free hand or arm to hold, push, or control the movement of an opponent's stick or body. Keeping both hands on the stick and making legal body contact is not warding. Called as a technical foul.

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Crease Violation

Rules & Penalties

When an offensive player steps into or lands inside the crease (the circular area surrounding the goal), or makes contact with the goalie while they are in the crease. Offensive players cannot enter the crease at any time during live play. Goals are disallowed if the scorer lands in the crease or contacts the goalie. At the NCAA/pro level, crease dives are legal if the player does not land in the crease; at youth levels, they are typically prohibited.

crease-divethe-goaliela-attack

Push

Rules & Penalties

An illegal push of an opponent with the stick, elbow, or body. Legal pushing is limited to pushing with the gloved hands on the stick or with the forearm when both hands are on the stick. Called as a technical foul.

body-positionthe-defensethe-dodge

Illegal Equipment

Rules & Penalties

A penalty called when a stick's pocket is too deep, the shaft doesn't meet regulation standards, or equipment is missing (mouthguard, end cap, etc.). Stick checks can occur before or during the game. An illegal crosse results in a 1–3 minute non-releasable penalty.

pocketthe-meshthe-stringing

Faceoff

Rules & Penalties

The method used to start a game or restart play after a goal. Two players compete to gain possession of the ball.

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Wing

Rules & Penalties

The area on either side of the face-off circle where wing players wait to battle for the ball once it is released.

faceoffthe-fogothe-ground-ball

Ball In

Rules & Penalties

The official's signal that the ball is live and in play, typically after a face-off, dead-ball stoppage, or penalty. Marked by a whistle or verbal command from the official.

faceoffla-transitionde-midfield

Out of Bounds

Rules & Penalties

When the ball crosses the perimeter line of the field. If a player carrying the ball steps out, possession goes to the opposing team. For a loose ball or shot that goes out, possession is awarded to the team whose player is closest to the ball where it crossed the line.

clearingde-midfieldde-attack

Training Terms

Mastery comes from repetition. These terms describe the methods and metrics used to sharpen a player's skills outside of official games.

Wall Ball

Training Terms

The gold standard of lacrosse training. Passing a ball against a wall repeatedly to build hand-eye coordination and muscle memory.

catchthe-throwde-reps

Ground Ball Drill

Training Terms

Specific exercises designed to improve a player's ability to scoop balls quickly and under pressure.

scoopthe-ground-ballthe-box-out

Shooting on the Run

Training Terms

Practicing shots while maintaining speed, simulating game situations where a player must fire before the defense closes in.

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Reps

Training Terms

Short for repetitions. The total number of times a specific move is practiced. High volume reps are the only way to build permanent skill.

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Muscle Memory

Training Terms

The subconscious ability of the body to perform a movement without conscious thought, achieved through thousands of reps.

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Weak Hand

Training Terms

The hand a player is less comfortable using (usually the non-dominant hand). Training the weak hand makes a player exponentially more dangerous.

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Tempo

Training Terms

The speed and rhythm of a player's movements. Mastering tempo allows a player to lull a defender to sleep before exploding into a dodge.

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Footwork Drills

Training Terms

Exercises like ladder drills or cone work that improve a player's agility, balance, and explosion.

tempode-defensive-footworkthe-dodge

Conditioning

Training Terms

The physical training required to maintain high-intensity effort over the course of a full game, including agility and cardio.

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Target Practice

Training Terms

Shooting at specific corners of the goal to improve accuracy and precision, rather than just hitting the net.

step-downde-shooting-on-the-runthe-goalie

Sixes & Olympic Terms

The Olympic format (Sixes) is a faster, more condensed version of the game. It introduces new rules and dynamics that change how the game is played.

30-Second Shot Clock

Sixes/Olympic Terms

A rule in Sixes that requires the offense to take a shot within 30 seconds, drastically increasing the pace of the game.

transitionla-speed-of-playla-six-v-six

Sixes Draw

Sixes/Olympic Terms

In Sixes lacrosse, a draw occurs only at the start of each quarter — not after goals. After each goal, the goalkeeper retrieves the ball and restarts play within 5 seconds. This eliminates the FOGO specialist role and keeps the game flowing at a rapid pace.

faceoffthe-fogola-ground-ball

Standard Goal (Sixes)

Sixes/Olympic Terms

A common misconception is that Sixes uses smaller goals. In fact, Olympic Sixes lacrosse uses the same standard 6ft × 6ft goal as field lacrosse, per World Lacrosse rules. The smaller field size (70×36m) creates the illusion of a larger goal relative to the playing area.

goaliede-target-practicethe-step-down

Fast Break

Sixes/Olympic Terms

A rapid offensive transition where a team attempts to score before the defense can set up, highly prevalent in the Sixes format.

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Man-Up

Sixes/Olympic Terms

A situation where the offense has a numerical advantage due to a defender being penalized.

man-downthe-feedde-slide

Man-Down

Sixes/Olympic Terms

A defensive situation where the team is short-handed due to a penalty, requiring tighter containment and faster slides.

man-upthe-slidethe-recovery

Sixes Transition

Sixes/Olympic Terms

The ultra-fast shift from defense to offense in the 6v6 format, where every player is expected to be a threat in transition.

fast-breakthe-midfieldthe-transition

Hybrid Position

Sixes/Olympic Terms

In Sixes, players are often 'hybrids,' capable of playing both defensive and offensive roles seamlessly without substitutions.

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Speed of Play

Sixes/Olympic Terms

The overall tempo of the game. Sixes drastically increases this, demanding faster decision-making and quicker releases.

shot-clockthe-tempothe-fast-break

6v6

Sixes/Olympic Terms

The standard Olympic format: six players per side (including the goalie), played on a smaller field with a shot clock.

shot-clockde-hybrid-positionthe-fast-break

Frequently Asked Questions

Common questions about lacrosse terminology and equipment.

What does FOGO mean in lacrosse?

FOGO stands for Face-Off Get-Off — a specialist who takes face-offs and then immediately gets off the field, replaced by a offensive or defensive player. FOGO is one of the most specialized positions in lacrosse.

What is the difference between a long pole and a short stick?

A short stick has a total length of 40–42 inches and is used by attackmen and midfielders for offense. A long pole has a total length of 52–72 inches and is used by defensemen and LSMs for checking and defensive play. The longer reach gives defenders an advantage in poke checks and slap checks. These are total stick measurements (head + shaft), not shaft-only lengths.

What is wall ball in lacrosse?

Wall ball is a fundamental training drill where a player throws a lacrosse ball against a wall and catches the rebound. It's the single most effective way to improve stick skills — cradling, catching, throwing, and hand speed — and can be done alone with just a stick, ball, and wall.

What does it mean to clear the ball in lacrosse?

Clearing is when the defensive team gains possession and moves the ball from their defensive half to the offensive half across the midfield line. NCAA men's lacrosse requires the ball to cross midfield within 20 seconds of gaining possession in the defensive half. Some levels use 30 seconds. Failure to clear in time results in a turnover.

What is a scoop in lacrosse?

A scoop (also called a ground ball pickup) is the technique of using the head of the lacrosse stick to pick up a ball from the ground. You push through the ball with the stick head angled back, keeping your body low and your bottom hand near the throat of the stick for control.

What is the difference between hard mesh and soft mesh?

Hard mesh is coated nylon mesh that holds its pocket shape well and provides consistent release, making it the most popular choice for experienced players. Soft mesh is uncoated and more flexible — easier to break in but less consistent in wet or cold weather. Semi-hard mesh splits the difference.

Sources

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By Dan, Founder of People's Lacrosse·Former MCLA Player

Last updated: 2026-06-17 · v1.1